Original Post
Hello, Making a small online game in C#, using the XNA framework. I'd like to make it so you 'chat' in this game (using the keyboard)...but so far..I can't find any good way to get text that the user types in...it seems my only options are
KeyboardState keyboard = Keyboard.GetState();
keyboard.IsKeyPressed(Key);
There is no way that would ever work..unless i'm suppose to poll every key. the other way was the
keyboard.GetPressedKeys();
which doesn't give me help either. There has to be some simple way to get text that the user types in. For example if they wanted to chat..."Hi My name is Kyle"....how would I grab the text that they entered? I hope I made this clear enough.. Thanks, ArchG