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Mega Problem...
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Make sure you don't exhaust GPU memory or try to exceed any card caps limits. That's pretty much it, barring more information about what, exactly you are doing and how big, exactly these textures are.
Most likely some kind of paging system where you slice the texture up will be useful, because it's not that often you'd really need all of that texture data on the card, unless you're doing something strange.
Most likely some kind of paging system where you slice the texture up will be useful, because it's not that often you'd really need all of that texture data on the card, unless you're doing something strange.
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