Original Post
If I have 2 structs for CUSTOM VERTEX...how can i copy both to the vertex buffer struct CUSTOMVERTEX2{FLOAT X,Y,Z;DWORD COLOR;FLOAT U,V;}; struct CUSTOMVERTEX1{FLOAT X, Y, Z; DWORD COLOR;}; memcpy(pVoid, CUSTOMVERTEX1, sizeof(CUSTOMVERTEX1)); memcpy(pVoid, CUSTOMVERTEX2, sizeof(CUSTOMVERTEX2)); this is not working :| ...what I should do? I'm using VC++, DirectX9