Original Post
I am adding multiplayer network support for my turn based strategy game and was wondering what network libraries you recommend I use? I need it to work on Windows, Windows CE, and Mac OSX, so I think a low level library might be my best bet, such as HawkNL or PLib. I wanted to use a high level library such as Raknet, but it doesn't work in MSVC6, and probably not in EVC4 due to templates, but I could probably fix that without too much hassle. The game will have a low bandwidth, so I am planning on using TCP only, and will support up to 16 players simultaneously. I did quite a bit of network programming about 5 years go, so I'm not afraid of rolling my own from winsock, but I think a library would be a much better place to start, don't you think?