Original Post
Hello.I have a Vertex Buffer that contains a lot of triangle that form different things.I set up the Z Buffer (like in DirectX SDK) but I wan't to draw: DrawPrimitives(D3DPT_TRIANGLESTRIP,16,10); // Some borders for examples ..... DrawPrimitives(D3DPT_TRIANGLESTRIP,0,16); // Background ..... The problem is that it is not in Z order.Is in the order like the code that I written up.In front is the background and I don't see the borders because the z order is not working....I don't now how to explain any more....sorry for my bad english