Original Post
I was trying to do multitexturing in DX8 using my voodoo banshee and it didnt worked (only shows one texture or a flat surface unless I use the ultra slow ref driver)
I tried to do it on opengl and it turns out I dont have the ARB_Multitexture extension listed. But how can that be? Quake 2,3 half life, sacrifice and a dozen of games run in the card and they use the multitexture function to show their lightmaps, detail maps etc.
What am I doing wrong?
(Besides the obvious fact I should buy a new card)
p.s.
How do you do a detail texture on opengl/directx? (you, know a texture that only is shown when you are upclose)