Original Post
I just looked at the Table of contents for the new Prima book on special effects (Written by one of the guys who runs this site).
Why is it that the first 250 pages of every game programming book is the same? First they cover windows programming, then cover a little directX, and finally we get to the stuff in the title of the book. The title of the book is directX special effects. That sounds like an advanced topic to me (or atleast it wouldn''t be the first programming book a gamer would want to buy), so why the 250 pages of BS?
Also, the Isometric Game programming book by Prima has the same first 250 pages as the upcoming Prima book. I bet the next 2 books after that (I think I remember reading their was 4 in the series) will have same. Since they are all being done in a series, couldn''t they have created an elementary game programming book, and then have the other 4 books skip all that.