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Opengl-Multitexturing help!

Started by T-Rex Apr 17, 2001 at 10:15 PM 1 replies 500+ views
Original Post
T-Rex
T-Rex
When I use multitexturing (ARB) I have noticed that the OpenGL''s lighting also disabled. Can I possibly use lighting too? if so how? appreciate any help!
t3
zedzeek
zedzeek
the only way to disable lighting is to go glDisable(GL_LIGHTING)
perhaps youre using GL_DECAL or GL_REPLACE when you should be using GL_MODULATE

http://members.xoom.com/myBollux
Maximus
Maximus
Have you remembered to enable lighting for the second TMU?
-----------------------"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else's drivers, I assume it is their fault" - John Carmack

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