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Looking for maze creation algorithm

Started by urusei9 Apr 17, 2001 at 11:36 PM 1 replies 100+ views
Original Post
urusei9
urusei9
I saw it on a web page once, but I lost it. Suppose I have an 10x10 array or booleans where 1 means coridor and 0 means solid wall. I remeber that the algorithm was involving random direction one by one where you were replacing the 0 (original) by 1 to create a path... but I don''t remeber enough to be able to recreate it. Anyone has a maze creator algorithm with him? Could send it to me at : f.boies@videotron.ca Thanks Christian
Randor
Randor
/*
ANSI STANDARD C but I am sure you can take a look at what it''s doing...

Creates a random maze and then solves it.
Have any questions let me know..
-Randor

*/
#include
#include
#include

#define WIDTH 39
#define HEIGHT 11

#define UP 0
#define RIGHT 1
#define DOWN 2
#define LEFT 3
#ifdef TRUE
#undef TRUE
#endif /* TRUE */

#define TRUE 1

#define cell_empty(a) (!(a)->up && !(a)->right && !(a)->down && !(a)->left)

typedef struct {
unsigned int up : 1;
unsigned int right : 1;
unsigned int down : 1;
unsigned int left : 1;
unsigned int path : 1;
unsigned int visited : 1;
} cell_t;
typedef cell_t *maze_t;

void CreateMaze (maze_t maze, int width, int height);
void SolveMaze (maze_t maze, int width, int height);
void PrintMaze (maze_t maze, int width, int height);

int main (int argc, char *argv [])
{
int width = WIDTH;
int height = HEIGHT;
maze_t maze;

if (argc >= 2)
width = atoi (argv [1]);

if (argc >= 3)
height = atoi (argv [2]);

if (argc >= 4)
srand (atoi (argv [3]));
else
srand ((int) time ((time_t *) NULL));

if (width <= 0 || height <= 0) {
(void) fprintf (stderr, "Illegal width or height value!\n");
exit (EXIT_FAILURE);
}
maze = (maze_t) calloc (width * height, sizeof (cell_t));
if (maze == NULL) {
(void) fprintf (stderr, "Cannot allocate memory!\n");
exit (EXIT_FAILURE);
}
CreateMaze (maze, width, height);

PrintMaze (maze, width, height);

(void) putchar (''\n'');

SolveMaze (maze, width, height);

PrintMaze (maze, width, height);

free (maze);
exit (EXIT_SUCCESS);

return (0);

}


void CreateMaze (maze_t maze, int width, int height)
{
maze_t mp, maze_top;
char paths [4];
int visits, directions;

visits = width * height - 1;
mp = maze;
maze_top = mp + (width * height) - 1;

while (visits) {
directions = 0;

if ((mp - width) >= maze && cell_empty (mp - width))
paths [directions++] = UP;
if (mp < maze_top && ((mp - maze + 1) % width) && cell_empty (mp + 1))
paths [directions++] = RIGHT;
if ((mp + width) <= maze_top && cell_empty (mp + width))
paths [directions++] = DOWN;
if (mp > maze && ((mp - maze) % width) && cell_empty (mp - 1))
paths [directions++] = LEFT;

if (directions) {
visits--;
directions = ((unsigned) rand () % directions);

switch (paths [directions]) {
case UP:
mp->up = TRUE;
(mp -= width)->down = TRUE;
break;
case RIGHT:
mp->right = TRUE;
(++mp)->left = TRUE;
break;
case DOWN:
mp->down = TRUE;
(mp += width)->up = TRUE;
break;
case LEFT:
mp->left = TRUE;
(--mp)->right = TRUE;
break;
default:
break;
}
} else {
do {
if (++mp > maze_top)
mp = maze;
} while (cell_empty (mp));
}
}
}


void SolveMaze (maze_t maze, int width, int height)
{
maze_t *stack, mp = maze;
int sp = 0;

stack = (maze_t *) calloc (width * height, sizeof (maze_t));
if (stack == NULL) {
(void) fprintf (stderr, "Cannot allocate memory!\n");
exit (EXIT_FAILURE);
}
(stack [sp++] = mp)->visited = TRUE;

while (mp != (maze + (width * height) - 1)) {

if (mp->up && !(mp - width)->visited)
stack [sp++] = mp - width;
if (mp->right && !(mp + 1)->visited)
stack [sp++] = mp + 1;
if (mp->down && !(mp + width)->visited)
stack [sp++] = mp + width;
if (mp->left && !(mp - 1)->visited)
stack [sp++] = mp - 1;

if (stack [sp - 1] == mp)
--sp;

(mp = stack [sp - 1])->visited = TRUE;
}
while (sp--)
if (stack [sp]->visited)
stack [sp]->path = TRUE;

free (stack);

}


void PrintMaze (maze_t maze, int width, int height)
{
int w, h;
char *line, *lp;

line = (char *) calloc ((width + 1) * 2, sizeof (char));
if (line == NULL) {
(void) fprintf (stderr, "Cannot allocate memory!\n");
exit (EXIT_FAILURE);
}
maze->up = TRUE;
(maze + (width * height) - 1)->down = TRUE;

for (lp = line, w = 0; w < width; w++) {
*lp++ = ''+'';
if ((maze + w)->up)
*lp++ = ((maze + w)->path) ? ''.'' : '' '';
else
*lp++ = ''-'';
}
*lp++ = ''+'';
(void) puts (line);
for (h = 0; h < height; h++) {
for (lp = line, w = 0; w < width; w++) {
if ((maze + w)->left)
*lp++ = ((maze + w)->path && (maze + w - 1)->path) ? ''.'' : '' '';
else
*lp++ = ''|'';
*lp++ = ((maze + w)->path) ? ''.'' : '' '';
}
*lp++ = ''|'';
(void) puts (line);
for (lp = line, w = 0; w < width; w++) {
*lp++ = ''+'';
if ((maze + w)->down)
*lp++ = ((maze + w)->path && (h == height - 1 ||
(maze + w + width)->path)) ? ''.'' : '' '';
else

*lp++ = ''-'';
}
*lp++ = ''+'';
(void) puts (line);
maze += width;
}
free (line);

}
urusei9
urusei9
Thanks

Ataru-san

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