Original Post
Hey everyone, So I'm curious... Is it possible to create a D3DFMT_D32 depth-stencil buffer? The most I've ever seen done is D3DFMT_D24S8 or D3DFMT_D24X8 (think it's x) and then D3DFMT_D16. What has to be present for 32-bit depth buffers to work? I'm trying to implement it over-top a system that was using D3DFMT_D24S8 (and drop the stencil buffer) but it doesn't seem to be valid when I call the CheckDepthStencil function. Thanks everyone! Stephen Timothy Cooney