Original Post
I don''t know why but when I uncomment my BSP renderer my program allways crashes at
wglDeleteContext(hRC);
The hRc is vaild and is correct I am thinking it has something to do with my OpenGl multitexturing.
I was forced to use a header (glext.h) by NVIDIA
i used to for the API typedefs to ARB multitexture
/* ARB_multitexture */
typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target);
I have a voodoo 3 3500 and I have been going through my code for a week now trying to think of something that would cause openGl to crash.
btw the crash messages says 3DFXOGL.DLL preformed an illegal operation.
Is it possible that NVIDIA has slightly different methods of implementing ARB multitexture that would cause openGL to crash when it is shutting down?
If you have information of have experienced this crash before please reply