Original Post
High!
My question is, wich of these libryries is the fastest. or is ther any lib even faster (maybe UltraDIB). or is it the fastest way to blit it directly with DirectX or the SDL?
I need the libraries for rendering my tiles and sprites, sometimes using alphablending and perhaps other fx. i thought it could be a good way to use the optimized cblitting routines of these libraries and than render the hole screen-surface using DirectX or the SDL. is this way good?
i hope somebody can help me on my search for the "best" library.
dears Michael Volz
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Michael Volz