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Skinned mesh

Started by Lucifero Apr 18, 2001 at 7:58 AM 0 replies 400+ views
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Lucifero
Lucifero
Hi to all, where can I find information about skinned mesh, and how can be implemented animation in DirectX 8.0? I have a character (a collection of meshes, one for each part I want to animate), and I want to assign to it different animations (walking, jumping, running, etc...) I think I should have a hierarcy of matrices for each keyframe and interpolate, but I''d like to read something more detailed... thanks to all, P.S.: I looked at the skinned mesh example in the DX SDK, but I have some doubt about having more than 1 animation set... Is the DX sample in the SDK good? They all use D3DX, I''m not sure if it''s the best choice (know little about it)

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