Original Post
Let me start this by saying; I hate redundancy. When designing and building levels for games; I often find myself revisiting certain sections as the idea expands, and spend lots of time updating that idea in all the areas that it appeared. Things such as object positions, textures, lighting, arrangement of walls, etc. are all “hard-coded” into the level design and I find this quite frustrating to use - especially if you want to try out new ideas - or quickly change something. I’m always trying to think of ways... [Full article]