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Solved!

Started by Meshboy Aug 8, 2007 at 3:01 PM 5 replies 800+ views
Original Post
Meshboy
Meshboy
cirx = length * Math.Cos(cirangle); ciry = length * Math.Sin(cirangle); this really is the key to everything!
grhodes_at_work
grhodes_at_work
Er, 42?
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net
Alpha_ProgDes
Alpha_ProgDes
I'm confused. It's a circle so wouldn't you need only one of those equations?
Beginner in Game Development?ย  Read here. And read here. ย 
Meshboy
Meshboy
yes, i have one equation and 4 points. one in the front, left,right,back.
Its working at 95% now, i have to upgrade my area check for collision. point B collides faster than point A.

really donยดt know why...
Driv3MeFar
Driv3MeFar
You know, if you posted an actual (coherent) question, someone may be able to help you...

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