Original Post
Heya guys! I'm creating a messagebox like used in all RPGs. Because of the fact it's gonna be having quite nice graphics, I though of using a sprite and stretching it depending on the width and height of the messagebox. I'm using a ID3DXSprite interface with it's scale matrix. But if I stretch my 1px-in-width sprite to, e.g. a width of 640, it doesn't start at 0 and cuts off nicely after 640 pixels, no, it slowly blends away until it arrives at pixel 640. I guess it has something to do with blending modes or such, but I can't seem to find the solution. Any ideas? Much appreciated, -Stijn :D