Original Post
I thought this should render a half opaque quad in the middle of the screen. But it is solid. What am I missing? glEnable( GL_ALPHA_TEST ); glBegin( GL_QUADS ); glColor4f( 1.0f, 0.0f, 0.0f, 0.5f ); glVertex3f( -2.0f, 2.0f, 0.0f ); glVertex3f( 2.0f, 2.0f, 0.0f ); glVertex3f( 2.0f, -2.0f, 0.0f ); glVertex3f( -2.0f, -2.0f, 0.0f ); glEnd(); Thanks,