Original Post
Hi, I have done some work in photoshop to make a texture tileable. The tiling job looks good in the game engine until I start to back up and the textures begin to "mip map". The seam does not break, but it gets obvious that it is repeating. It seems in full resolution, it is not noticeable if there are subtle repetitious patterns, but when it mip maps, it is. Has anyone encountered this problem before? Any ideas?