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texture tiling problems

Started by Quat 0 replies 550+ views
Original Post
Quat
Quat
Hi, I have done some work in photoshop to make a texture tileable. The tiling job looks good in the game engine until I start to back up and the textures begin to "mip map". The seam does not break, but it gets obvious that it is repeating. It seems in full resolution, it is not noticeable if there are subtle repetitious patterns, but when it mip maps, it is. Has anyone encountered this problem before? Any ideas?
-----Quat
PfhorSlayer
PfhorSlayer
This is an issue with the automatic mipmap generation you're using. Look into the DDS texture format, which allows you to specify all the different texture levels yourself, instead of having the API calculate them for you. This way you can fine-tune your mipmaps to remove or at least reduce the amount of tiling that is visible.

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