Original Post
Is there any way to use the content of the framebuffer as a texture for an object? I want to project my application over a semispherical surface (something like a DOME screen) and I understand that overimposing the rendered scene into a big sphere with the proper parameters would be the simplest of the solutions (even if it's not the most efficient). Later on I plan on doing perspective correction mathematically, but as a workaround I would like to try this approach. Any suggestions?

