Original Post
Hi, The problem I'm having is with a program I am writing view large models using OpenGL. I am using display lists, which already considerably improves rendering speeds, but I am still far from what I need. I am fairly new to 3D programming, but not programming in general. I don't know any techniques to increase rendering speed. Using a ~450,000 triangle model, I get about 30 fps (on a very powerful machine). I need to load models which exceed 1,500,000 triangles and would like to get to 60 fps. What else can I do to improve speed? Thanks!