Original Post
I'm reading this: http://en.wikipedia.org/wiki/Volume_rendering It says under "Volume Ray Casting" that
Quote:I don't get why the ray is sampled at regular intervals throughout the volume. For a render, don't you just want to render a particular slice? So wouldn't you define a plane that "cuts" through the volume. Then cast the rays and choose the sample from the volume that also intersects the cut plane?
The simplest way to project the image is to cast rays through the volume using ray casting. In this technique, a ray is generated for each desired image pixel. Using a simple camera model, the ray starts at the center of the projection of the camera (usually the eye point) and passes through the image pixel on the imaginary image plane floating in between the camera and the volume to be rendered. The ray is clipped by the boundaries of the volume in order to save time. Then the ray is sampled at regular intervals throughout the volume.