Skip to main content
gamedev.net
🔒 Locked

Texture atlas problem

Started by JBrove Aug 10, 2007 at 7:57 PM 0 replies 750+ views
Original Post
JBrove
JBrove
What I have right now is one large texture atlas file loaded from a bitmap and I want to be able to blit specific portions of that texture to the screen. I can blit the entire texture no problem. I've searched everywhere on how to do this to no avail.
Nypyren
Nypyren
Google search for "DirectX Blt Source Rect" (yes, 'Blt' with no 'i'). Try filling in the source rect with something other than NULL.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.