Original Post
i know it sounds bad, but i can''t even get ID3DXSprite to work.
My code is just simple:
LPD3DXSPRITE *Sprite;
D3DXCreateSprite(D3DDevice, Sprite);
and not even that works.
how am supposed to know if i am to use LPD3DXSPRITE or ID3DXSPRITE ? whats the difference?
if somebody could give me some working test code it would be much apprieciated.
thanks