Original Post
Hi, I''m needing a bit of information about when you can (or is it when you are supposed to?) call certain GL functions associated with textures.
glTexParameter*() - I see this done around the generation of textures, is this a necessity, if so why?
glTexEnv*() - I''ve seen this scattered throughout programs - is there a specific place for it?
I think thats about it, any help is appreciated.
-Mezz