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Using DrawPrimitive Efficiently

Started by SavageGimp 0 replies 450+ views
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SavageGimp
SavageGimp
Hi all, I was just working on my engine and trying to speed it up and I came up with a question. What is the maximum number of primitives I should send to DrawPrimitive at once? Is it bad to draw too many at one time?? Also when I lock a vertex buffer, should I try to lock it as small as possible or does the size of the lock really matter for speed? Thanks! SavageGimp TrueKnight42 on AIM
TrueKnight42 on AIM

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