Original Post
Hi all, I was just working on my engine and trying to speed it up and I came up with a question. What is the maximum number of primitives I should send to DrawPrimitive at once? Is it bad to draw too many at one time?? Also when I lock a vertex buffer, should I try to lock it as small as possible or does the size of the lock really matter for speed? Thanks!
SavageGimp
TrueKnight42 on AIM