Original Post
I want to make my corners rounded on this, but retain my texture alignment, just nicking the corners off the textures.
any help?
glBegin(GL_QUADS);
glTexCoord2f(0, 1); glVertex2f(-1, 1.5);
glTexCoord2f(1, 1); glVertex2f(1, 1.5);
glTexCoord2f(1, 0); glVertex2f(1, -1.5);
glTexCoord2f(0, 0); glVertex2f(-1, -1.5);
glEnd();