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Compression ideas...

Started by Khrob 2 replies 400+ views
Original Post
Khrob
Khrob
Any compression gurus out there? I was wondering about the possibility of compression and decompression of vertex data... kind of like texture compression, but for meshes.. any ideas on how this is/might be done? I used to be indecisive. Now I''m not so sure...
_________I used to be indecisive. Now I'm not so sure...
JOL
JOL
I guess it must be a lossless compression. maybe a huffman tree algorithm ?!?
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NitroGL
NitroGL
You could pack floats in chars or shorts...
Celeron ][ 566 @ 850256MB PC-100 CAS2 RAMDFI PA-61 Mainboard (250MB memory bandwidth sucks, it should be 500MB)ATI Radeon 32MB DDR LEWindows 98SE
Mr DirectX
Mr DirectX
Maybe a simple run-length encoding would be sufficient. It''s easy to implement.

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