Original Post
Hello.
i''m working on unreal tournament model viewer and i have a little problem,
i read all the info form the model files, and draw it on screen but from some resone i didn''t understand the idea of storing the UV texture coords in a ''char'' variable.
i get some values of U = 178 , V = 56 and so on, my question is:
HOW DO I CONVERT THOSE VALUES TO BE USED IN MY glTexCoord function? (float vars!)
--> Thanks alot <--