Quote: Original post by DerUnterMenschQuote: Original post by DerUnterMensch
Your "200% slower" comment back there seems to invalidate that last point. Besides, who will want to hire a programmer who will "die slowly inside" when porting to Windows?
If it were a case of porting a program from one system to another, I could write millions of lines of code in straight COM if I had to. As said before, most of my research and work has been towards understanding everything fully enough to port anything and everything between systems. I love developers who can actually realize that Windows is not the only OS, or that there are a lot of people who will never play your games if you only release your game on a console. I will no doubt end up making a living off of indie development, as very few companies are as open-minded or as free as I would prefer.
In actual fact, I am with you there - I do all my development on a Mac [grin]
And as for Windows, I cross compile with GCC, so I tend to use OpenGL there as well, since it is easier to set up my tool chain. But whatever...