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Display Lists - good?

Started by Martee Apr 21, 2001 at 9:19 PM 3 replies 400+ views
Original Post
Martee
Martee
Ok, so I am starting to write a RTS-type engine in OpenGL. I am using display lists to draw the units. My question is, is this a good idea, or is there some better/faster way I should consider? ~~~~~~~~~~ Martee http://www.csc.uvic.ca/~mdill
ReactOS - an Open-source operating system compatible with Windows NT apps and drivers
Martee
Martee
I''ll check out vertex arrays ... but I''m thinking they might be a few notches above my current OpenGL skill level .

~~~~~~~~~~
Martee
http://www.csc.uvic.ca/~mdill
ReactOS - an Open-source operating system compatible with Windows NT apps and drivers
Poya
Poya
I am not really good at OGL programming, but i was under the impression that a render list is good when you are drawing a static object like terrain or like a tree model that is not animated. you build the list once and simply call it every frame. But if you are gonna have annimated characters you have to update the render list every frame (again i might be completely wrong), which i tried once and it is very very very slow. So i would suggest using render lists only for objects that are not animated.

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