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What kind of game are you working on? How many people is involved? How long have you been working on it? And also show a small picture of your game.
Zeblar Nagrim, Lord of Chaos
Kind: Side Scroller type game
People: Me and a few other people on and off
how long: I just started thinking of it last night, i''m writing down details and stuff right now, haven''t done any programming yet.
People: Me and a few other people on and off
how long: I just started thinking of it last night, i''m writing down details and stuff right now, haven''t done any programming yet.
A turn-based space strategy game, sort of like Master of Orion meets Starcraft meets crap. I''m working alone, and it''s going to be a few months before I have anything impressive to show for it.
Since I''m working alone, I''m focusing more on gameplay than in GFX.
< ERROR - Please insert your self-defining phrase here >
Since I''m working alone, I''m focusing more on gameplay than in GFX.
< ERROR - Please insert your self-defining phrase here >
Type of game: Choplifter / Raiden cross
Length: Quite a while!
Number of people: 3

click here for more!
Edited by - freshya on April 25, 2001 4:23:39 AM
Length: Quite a while!
Number of people: 3
click here for more!
Edited by - freshya on April 25, 2001 4:23:39 AM
Kind of Game: Action-movie themed Real-time RPG in 3D (big enough 4 ya?)
People: 8 - 2 designers (me), 2 programmers, 2 musicians, 1 webmaster, 1 artist (need modellers!!)
How Long: just over a month
Show: Not much yet, writing story, website begin made, coders working on 3D engine
People: 8 - 2 designers (me), 2 programmers, 2 musicians, 1 webmaster, 1 artist (need modellers!!)
How Long: just over a month
Show: Not much yet, writing story, website begin made, coders working on 3D engine
Name: Ultra Nova
People: 1 Software Architect, 2 game programmers, 2 concept artists, 2 3D artists, and a 3D engine team (Not working on that so I''m not sure how many people doing 3D)
How Long: 4 or 5 months
Genre: Futuristic air combat, and if you thought Unreal Tournament was expandable, you aint seen nothin'' yet.
People: 1 Software Architect, 2 game programmers, 2 concept artists, 2 3D artists, and a 3D engine team (Not working on that so I''m not sure how many people doing 3D)
How Long: 4 or 5 months
Genre: Futuristic air combat, and if you thought Unreal Tournament was expandable, you aint seen nothin'' yet.
Well, I'm just working on an engine at the moment (I've actually been messing with UDP/IP for a while to build a good networking system for a multiplayer game, so the engine is set to the side for a couple days). If you really want to see some pictures of it, go here.

http://druidgames.cjb.net/
Edited by - Null and Void on April 25, 2001 6:36:24 PM

http://druidgames.cjb.net/
Edited by - Null and Void on April 25, 2001 6:36:24 PM
Kind of Game: City building game, that teaches morals - the rest is *secret* 
How many: Me and some help from a friend
How long: I''ve been working on a great engine and editor, only when they are complete will I start with the game
Future plans: I might try to sell it if it turn out to be good
/MindWipe
"If it doesn''t fit, force it; if it breaks, it needed replacement anyway."
How many: Me and some help from a friend
How long: I''ve been working on a great engine and editor, only when they are complete will I start with the game
Future plans: I might try to sell it if it turn out to be good
/MindWipe
"If it doesn''t fit, force it; if it breaks, it needed replacement anyway."
Game: Contra
People: Just me right now. Can get my friend to do sound. Might see me in Help Wanted looking for artist (boy do I need one bad)
Length: Too long for where I am (few months on and off)
Show: old version of project on web-site http://www.geocities.com/bmulvi2000/projects.htm
about to scrap level editor and start a new one in VB.
People: Just me right now. Can get my friend to do sound. Might see me in Help Wanted looking for artist (boy do I need one bad)
Length: Too long for where I am (few months on and off)
Show: old version of project on web-site http://www.geocities.com/bmulvi2000/projects.htm
about to scrap level editor and start a new one in VB.
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