Original Post
What should I do, if I want to lock an offscreen surface,
write some color values on it and disaply the result on the
primary surface (NOT FULLSCREEN) (32bit)
I have already done most of this, but I''m having problems
with lock. I don''t exactly know how to write some color values
on the offscreen surface.
I calculated the memory address where the color should go like
this:
((LPDWORD)((LPBYTE)lpsurface + (y * lpitch) + x)) = color;
But that formula does''nt seem to work, if all colors are
0x00000000 only a small left part of the image is white
and the other part is full of strange colors.
I need a right formula to pu the colors on the image,
and a formula to make a DWORD color value from r, g and b colors.