Original Post
hi,
I''m writing an open GL game which needs a mouse in it. I''ve written a class to handle the mouse and that works. The problem is when I try to translate the screen into pixels from floating point units. At first I used glOrtho() but it didn''t work. So could any one tell me how meny pixels there are to a unit, or how much of a unit to one pixel, or any other help you can give.
Thanks,
J