Original Post
Does anyone know of a way to resize an image using SDL? What I'm looking for specifically is a way to stretching an image. I'm making a 2d rpg and I'm using the chipsets that people use for rpgmaker. Basically each tile on the chipset is 16x16 and I'm looking for a way with code to resize it so I can keep using different images without having to resize the actual images I download. I'm using C++ and VS2003 if you wanted to know.