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[4E6] Libertine

Started by XDigital Sep 28, 2007 at 1:54 AM 71 replies 24.1k views
Original Post
XDigital
XDigital
Title: Libertine Genre: Space-Trade-Simulation Features: Spacecrafts: Pony - small fighter spacecraft Blooded - heavy fighter spacecraft Mule - small transport spacecraft Workhorse - heavy transport spacecraft Enhancements: Turrets, Energy Weapons, Projectile Weapons, Software Upgrades, Cargo Bay Extensions, Shields, Structure Plates. Tradegood: Crystals, Alloys, Machines, Food, Luxuries, Drugs, Weapons Fractions: Police, Technocrats, Miners, Pirates Places: Planets, Moons, Space Stations, Asteroid Fields, Nebulas Traveling: Warp Storyline: Each fraction has its own short storyline but with a combined titanic finish. Engine: Selfmade, Multibody ODE, Swarming, 6DOF for each Spacecraft, OpenGL, OpenAL/FMod Platform: Multiplatform (at least Ubuntu, Windows) using glut Tools: Eclipse (IDE), Gimp (Textures), Wings3D (Meshes) [Edited by - XDigital on October 28, 2007 1:46:02 PM]
Metorical
Metorical
I think just calling a spacecraft after one of the elements is really pushing it.

Say for instance I decide to nickname my characters "Crystal", "Pony" and "The Accountant" do you think that would pass?

mindrot
mindrot
the significant inclusion of the element is the small fight spacecraft...not the pony name you've slapped on it. you could name it anything you want...doesnt make it worth inclusion. Unless maybe the spacecraft was shaped like a horse, with individual thrusters that were leg shaped, and an elongated neck with the cockpit on the end...lol

also worried about your use of economy as accounting.
its hard to say if that will fly.
economy is the act of trade
accounting is the act of record keeping
fundamentally different things
i dont think being an accountant pilot with an inventory is very clever...
but it may work.

ambitious project, and i wish you luck :)

[Edited by - mindrot on October 1, 2007 5:32:43 PM]
paulecoyote
paulecoyote
I don't know, making a spaceship and calling it a pony seems to go against the spirit of the competition. Unless the shapeship is shaped like a pony.

Worked for Giraffes.
Anything posted is personal opinion which does not in anyway reflect or represent my employer. Any code and opinion is expressed “as is” and used at your own risk – it does not constitute a legal relationship of any kind.
XDigital
XDigital
The first screenshot...

Hosted for free by: Pixilive
Shot at 2007-09-29

[Edited by - XDigital on September 30, 2007 3:17:45 PM]
Jason Petrasko
Jason Petrasko
I'm truly shocked at the speed with which screenies appear in this contest. I'm no where near screenshot time, and I'm still nailed down ideas. Perhaps is a difference in a hands-on and just go with it approach to careful planning and then execution? Still, I'm amazed.
Avatar God
Avatar God
Quote:
Original post by Jason Petrasko
I'm truly shocked at the speed with which screenies appear in this contest. I'm no where near screenshot time, and I'm still nailed down ideas. Perhaps is a difference in a hands-on and just go with it approach to careful planning and then execution? Still, I'm amazed.
Well, some ideas lend themselves to pretty much any set of elements (except, perhaps, Europe). Honestly, once you know it's in space, it's probably worth your while to start making planets and moons and stars.

I am curious to see if there's a good cause for this Pony ship to fit the elements category. And I'm optimistic!
gsgraham.comSo, no, zebras are not causing hurricanes.
d000hg
d000hg
Quote:
Original post by Jason Petrasko
I'm truly shocked at the speed with which screenies appear in this contest. I'm no where near screenshot time, and I'm still nailed down ideas. Perhaps is a difference in a hands-on and just go with it approach to careful planning and then execution? Still, I'm amazed.
I imagine the winning games will not even have got names yet.

cowsarenotevil
cowsarenotevil
Quote:
Original post by d000hg
Quote:
Original post by Jason Petrasko
I'm truly shocked at the speed with which screenies appear in this contest. I'm no where near screenshot time, and I'm still nailed down ideas. Perhaps is a difference in a hands-on and just go with it approach to careful planning and then execution? Still, I'm amazed.
I imagine the winning games will not even have got names yet.


I haven't actually seen that many screenshots aside from the one here and my pony model. I don't have a title or anything either, I just made a pony as soon as I saw one of the elements was "ponies" because it's almost guaranteed that either I or someone else will make a game that includes, you know, ponies.
-~-The Cow of Darkness-~-
XDigital
XDigital
The ring planet with its two moons.

Hosted for free by: Pixilive

The asteroid field from random mesh generator (noise map for random numbers)
Hosted for free by: Pixilive
XDigital
XDigital
The same scene with texturized asteroids (the ring planet in background).
Hosted for free by: Pixilive

next graphical item will be a spaceship (the pony?)
next ui item will be event handling to switch between space and station/moonbase
trade and quest classes to be determined
first ideas for soundtrack from team mate
mindrot
mindrot
very nice :)
XDigital
XDigital
The Interface together with Object Selection. Planets are classes now and are fully accessable by mouse click (step towards change between space sim and trade sim).
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XDigital
XDigital
Today I incorporated my swarm engine. If it works as wished, spacecrafts can fly in formation, avoid obstacles, use waypoints and attack without scripting or other stuff. Everything is ODE driven...
Well, thats the theory. Right now there is a severe memory leak, the stiffness and damping coefficients have to be optimized, influence spheres have to be added and tons of other stuff. But if everything works fine, there are going to be some nice space battles with about 256 different spacerafts from 4 factions with each 4 different vehicle types.

What you see on the screeny is a pack of ODE nodes connected to each other. Sorry for the less quality.

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XDigital
XDigital
Incorporated my mesh loader. And guys, I hate (!) OpenGL picking. There is nothing, which I understand less than the behaviour of the picking matrix return values, grrr.

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XDigital
XDigital
Just finished the 4th of 5 space station meshes. you can see them untextured in the 4 screens. Incorporated the render to texture function to see the clicked object in the HUD. Am really tired now. Vacation is over, process will slow down now - unfortunately...

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Oberon_Command
Oberon_Command
Quote:
Original post by XDigital
Just finished the 4th of 5 space station meshes. you can see them untextured in the 4 screens. Incorporated the render to texture function to see the clicked object in the HUD. Am really tired now. Vacation is over, process will slow down now - unfortunately...

Hosted for free by: Pixilive


Looks almost like the ISS.

This is pretty similar to the idea that I had, I'll have to watch this one closely!

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