Original Post
Long have I been frustrated on attempts of reading graphical programming books,
like the Official Guide to Learning OpenGL. I see all these complex formulas,
uses of trigonometric ratios, and strange mathematics symbols. I want to be a
graphics programmer and I realize this is going to take some significant effort.
So my questions are:
1) Where can I find books dealing with the mathematics appropriate for computer
graphics? Like vectors, matrices, trigonometry, etc.
2) Where can I find a book dealing with simple physics a computer game would
incorporate? Gravity, speed, etc.
3) Where can I start for graphics programming? I read alot about Computer Graphics
Principles and Practice, but what do I need for that? Math knowledge, assembly?
I just want to know where I can find math, physics and graphics books for starting.
I want to be good, and I''m willing to put in the hours.
Oh, and I know C/C++/STL/Win32 API well. It''s just the more intricate things with
math that I''m not sure where to look for.
Thank you very much, William O''Brien.