Original Post
Hi,
After being inspired by Black and White I''ve decided to write some landscape code using quadtrees to allow variable levels of detail. I''ve looked at all the information on the web about them but I don''t understand something...
I understand the idea of vertex based simplification - that is if recusing to a higher level of detail will make no noticable difference don''t do it, but I don''t get the block based simplification idea. Could someone please explain this or post a URL that explains it well.
Thanx in Advance.
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Fleejay