Original Post
Hi, I have a loading screen for my game, where I initially render a faded-out sprite, and then, as the game loads, I render more and more of the full colour sprite. So I have: Clear screen (white) Render faded image Load some stuff Render 10% of coloured image over the top Load some more Render 20% of coloured image ... You get the idea Each time I render more of the coloured picture, I do the BeginScene and Begin (for the sprite) (but never clearing the screen). Now, this works perfectly in windowed mode (setting the window flag in the present_parameters structure to true), but when I use fullscreen (setting 'window' to false), on alternate 'colouring steps' (i.e. 20%, 40%, 60% - or 10%, 30% - I'm not sure which one) the background (usually white) turns black, along with the faded out image (or at least, whatever remains visible). Any ideas? Thanks in advance, Harry