Original Post
Hi all, To The World Tree is a game I put together for the IGF competition based on the engine I've been working on for the past year. I'm quite happy with this V3 release, which has the last big changes I'm planning to make. Website: http://www.prankster.com/ttwt
PR Blurb In To the World Tree you control first a lone adventurer, and later a party of adventurers, as they journey through a mystical world of magic, battle, and mystery, in a quest for the legendary World Tree. To the World Tree is a single-player, party-based, computer role-playing game designed for computers running Microsoft Windows. Best of all, To The World Tree is free for your personal enjoyment. More Info TTWT uses a custom RPG system, described in the manual (sometime I'll put the manual online but for now you need to install the game to get it). The graphics are done using a custom engine, basically using D3DX as the engine. The writing, art, and level design are all done by me. I'm interested both in bug reports and feedback on TTWT, and thoughts on the longer term viability of making a commercial/shareware game with this engine. Candid thoughts such as "You really should hire an artist" or "Don't quit the day job" are certainly welcome in addition to the traditional "Nice work". Feel free to post feedback here or at the forums on the website http://www.prankster.com/ttwt, or even just email right to me at ttwt@prankster.com. If you played V1 or V2, you can see a list of the changes in my blog post: http://www.prankster.com/ttwt/blog.htm#2007_10_27. Thanks, Geoff
PR Blurb In To the World Tree you control first a lone adventurer, and later a party of adventurers, as they journey through a mystical world of magic, battle, and mystery, in a quest for the legendary World Tree. To the World Tree is a single-player, party-based, computer role-playing game designed for computers running Microsoft Windows. Best of all, To The World Tree is free for your personal enjoyment. More Info TTWT uses a custom RPG system, described in the manual (sometime I'll put the manual online but for now you need to install the game to get it). The graphics are done using a custom engine, basically using D3DX as the engine. The writing, art, and level design are all done by me. I'm interested both in bug reports and feedback on TTWT, and thoughts on the longer term viability of making a commercial/shareware game with this engine. Candid thoughts such as "You really should hire an artist" or "Don't quit the day job" are certainly welcome in addition to the traditional "Nice work". Feel free to post feedback here or at the forums on the website http://www.prankster.com/ttwt, or even just email right to me at ttwt@prankster.com. If you played V1 or V2, you can see a list of the changes in my blog post: http://www.prankster.com/ttwt/blog.htm#2007_10_27. Thanks, Geoff