as the subject says
just curious.
Scott
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"If you try and don''t succeed, destroy all evidence that you tried."
when do you consider an engine, an "engine"
When you can do something with it?
-nosfy Lead programmerCreation Objet Inc.Zone Sudoku: une grille gratuite à chaque jour
Thats a dumb question. Thats like when is a program consider "a program". You can call any old P.O.S. an engine if you want, but compared to other engines, its just "a crappy engine"
Just my 2 cents...
---Sk
Just my 2 cents...
---Sk
In my opinion you have an engine when it is possible to make a game with no (or virtually no) changes to the source code of the game (besides bug fixes of course).
Now, most of the time in the commercial game industry, when a company uses an engine from someone else (Quake engine, Unreal engine, etc), they make modifications to either update the technology or make it do something that it couldn''t do before that is needed for their particular game. However, those companies didn''t HAVE to make those changes to make a game of some kind
Now, most of the time in the commercial game industry, when a company uses an engine from someone else (Quake engine, Unreal engine, etc), they make modifications to either update the technology or make it do something that it couldn''t do before that is needed for their particular game. However, those companies didn''t HAVE to make those changes to make a game of some kind
quote: Original post by Sketchy
Thats a dumb question. Thats like when is a program consider "a program". You can call any old P.O.S. an engine if you want, but compared to other engines, its just "a crappy engine"
Just my 2 cents...
---Sk
Dude, I can say the same thing about your Vectors topic if you like. When programming, there aren''t any stupid questions. If you don''t have anything good to post, don''t post it!!!
"And that''s the bottom line cause I said so!"
Cyberdrek
Headhunter Soft
A division of DLC Multimedia
[Cyberdrek | ]
An engine is an engine when you can make a game (or whatever it was intended for) from it, by only providing states, state changes, scripts, models, textures, sounds, control templets, and other media. I prob. forgot some stuff, but I think you get the idea. Though engines ARE modified as technology grows, but otherwise the engine should not need to be modified if it is "complete". As jaxson said, bug fixes are the exeption. Perhaps I am wrong, but that''s MY option.
Alex Broadwin
A-Tronic Software & Design
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"if you fail in life, you were destined to fail. If you suceed in life, call me."
Alex Broadwin
A-Tronic Software & Design
-----
"if you fail in life, you were destined to fail. If you suceed in life, call me."
Alex BroadwinA-Tronic Software & Design-----"if you fail in life, you were destined to fail. If you suceed in life, call me.""The answer is out there.""Please help, I'm using Windows!"
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