Original Post
Hi, everyone, I'm trying to make explosions for a game I'm writing. The explosion should not take up too much processor time; I'm doing real-time rendering. The explosions will be non-nuclear and both airborne and land-based. I can handle the particles of the exploding object, but I need to know how I should go about drawing the actual fireball. For example, should I do something fancy with OpenGL, or should I draw something with explosion textures? It is possible that the explosions could be different each time, but a predetermined explosion animation would be fine too. Thanks, G
