Original Post
I've been looking into different shadowing methods for my project, and had settled on Shadow maps. From a technical stand point a shadow map is a comparison of depth information to determine if a object is visible to the light source (illuminated) or invisible to the light source (Shadowed). It was at this point I started wondering, has anyone ever tried applying this same method to object culling in a form of scene management? To do a shadow map test from the user's point of view, all objects that would be illuminated would also be visible and thus allowed to render, while objects in darkness from the Point of view would be invisible and then Culled. [Edited by - reuomi on November 23, 2007 5:26:52 PM]