Original Post
I need to write an interpolation system that handles bezier interpolation between animation keys. I have already written a class for doing your normal bezier interpolation for drawing splines, but after some careful consideration and a bit of research I found that they are in fact two different functions. Interpolation requires a value vs time graph, and that requires that the steps between the points of time are of an equal time value, where as with regular bezier interpolation (limited to X and Y axes) stepping through the alpha value gives you varying steps between the differences in X. Does anyone know of any tutorials/code snippets that handles this kind of function curve? I've trawled Wikipedia and Google and I can't find any suitable examples. I hope my explanations have made some sense. Thanks for any help.