Original Post
So I do the CreateRenderTarget method, it doesn't return and error and everything peachy. Nice... but how exatly do I get this wonderful new surface into a displayable texture? I typically use D3DUSAGE_RENDERTARGET and the GetSurfaceLevel method, but that doesn't seem to be working . I will admit I didn't do that much with it because I don't want to invest too much time in something that's a waste. So anyway, any idea how I can get this to render to a texture? (please no alternative AA proposals, I already know about those)