Original Post
I'm thinking of working on a turn-based strategy game. So far I've never done anything this complex, but I've been thinking about it. I can't think of a way to tell the AI when it should use transports to move units over water when the start and destination are on the same land mass. Something like this * = land # = water s = start point d = destination t = transport **************** **************** **************d* **********###### ****############ ***############t ********######## **************s* **************** In this case there is a land route, but it would be much faster to move the unit over the water with the transport. I can't figure out how get the AI to detect this sort of situation and take advantage of the potential speed gain. Any help you can give would be very appreciated.