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Basic Game Physics.
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Original Post
I would like to learn some basic game physics for my platform game, can yo give me some pointers/links etc...
http://www.myphysicslab.com/collision.html
http://www.gaffer.org
The book "Physics for Game Developers" is also nice too.
The N Tutorials (Basic Collision Detection and Response and Grid-based Collision Detection and Raycasting) are an excellent resource on collision detection for a platformer.
Quote:
Original post by BS-VecVidjeno
I would like to learn some basic game physics for my platform game, can yo give me some pointers/links etc...
For platformer? Platformers are better without so called game physics. Imagine a person to jump, and then slide because of low friction. Would he be happy? Platformers need firm control, so it's better to invent your own physics, than copy some textbook. Look at Sonic at GBA, you'd get some idea how far could you afford to go in a platformer.
And for reference I hate platformers. On the other hand I'm required to have at least some idea about any genre.
Quote:
Original post by Raghar Quote:
Original post by BS-VecVidjeno
I would like to learn some basic game physics for my platform game, can yo give me some pointers/links etc...
For platformer? Platformers are better without so called game physics. Imagine a person to jump, and then slide because of low friction. Would he be happy? Platformers need firm control, so it's better to invent your own physics, than copy some textbook. Look at Sonic at GBA, you'd get some idea how far could you afford to go in a platformer.
And for reference I hate platformers. On the other hand I'm required to have at least some idea about any genre.
Ummm...let him make the game he wants. If he has an idea for a platformer using physics like that then let him use it.
Quote:"Game physics" do not have to match or even neccesarily approximate real physics. "Invented" physics are still physics. [wink]
Original post by Raghar Quote:For platformer? Platformers are better without so called game physics. Imagine a person to jump, and then slide because of low friction.
Original post by BS-VecVidjeno
I would like to learn some basic game physics for my platform game, can yo give me some pointers/links etc...
thanks for the article
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