Original Post
Hi everybody, I'm going on making my small game. My idea is to create an importer from 3DS file format, because I always used 3D studio and so I can model something and see in software! The problem is...I can import the geometries from 3DS files like: http://i101.imagethrust.com/images/2Pio/view-image/hydraslayerwireframe-01.html But there are two problem: is it correct that I can see through the object? The other great problem occurs when I'm trying to map something with a texture (done in 3D Studio, then exported): http://i114.imagethrust.com/images/2Pin/view-image/hydraslayertextureglitches-01.html I can still see through geometries! (Don't look at the brick map :p) Where's the big deal? Maybe a normal problem? I'm using my dx renderer for now, and in the file the faces are stored in unscrewed order, so I have to import in screwed order to correctly create geometries in dx...is correct? Thank you in advice, please help me! Gabriel Sassone