Original Post
Although lightmaps are still widely used in many of the most current engines (Unreal Engine 3, Source Engine, etc..), are they still needed? I ask this only because I have a half-written engine which uses dynamic lighting only (very Doom 3-ish) and I'm considering leaving no alternative to using the fully dynamic lighting. It would alienate all pre-shader 2.0 video cards, but is that such a bad thing, or would most people consider it vital to continue supporting older video cards. When it comes down to it, it's simply a matter of do I want to spend the time supporting old hardware (which I don't), I'm just curious as to what other people think about this matter.