Skip to main content
gamedev.net
🔒 Locked

Lua and debugging

Started by AticAtac Jan 15, 2008 at 3:56 AM 1 replies 1.7k views
Original Post
AticAtac
AticAtac
Finding a suitable lua debugger is driving me crazy. I tried vslua, it always crashes, sending the author/company an email and got answer from system administrator that his mailbox is full. So vslua is no option. I tried decoda, very promising, but doesn't work inside vmware, which is a must for me. What i basically expect from the debugger is to be able to debug step by step through the lua code. I use VS 2005+SP1, C++ with luabind. Anyone got a good debugger for lua ? I don't mind to pay for it.
Marineio
Marineio
Quote:
Original post by AticAtac
Finding a suitable lua debugger is driving me crazy.

I tried vslua, it always crashes, sending the author/company an email and got answer from system administrator that his mailbox is full. So vslua is no option.

I tried decoda, very promising, but doesn't work inside vmware, which is a must for me.

What do you mean, doesn't work inside VMWare?
Quote:

What i basically expect from the debugger is to be able to debug step by step through the lua code.
I use VS 2005+SP1, C++ with luabind.

Anyone got a good debugger for lua ?
I don't mind to pay for it.


Other than that i don't know of any Lua debuggers.
AticAtac
AticAtac
Using decoda inside vmware is a known bug and the author is trying to fix it.

Well, i decided to write my own debugger.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.