Original Post
Hello Friends, I am confused with camera affine matrix composition.For example this is my camera transformation glRotatef(-m_fRotZ,0,0,1); glRotatef(-m_fRotY,0,1,0); glRotatef(-m_fRotX,1,0,0); glTranslatef(-m_Translation.x,-m_Translation.y,-m_Translation.z); So that the object will move according to the camera movement. So How to create the resultant matrix . If R = [RX]*[RY]*[RZ]; And T = [T] is it R*T or T*R ? Thanks kdworld If You can Dream , You can Do it.